Stanton Part Two
Thanks for all the feedback and comments on the first part of the Andrew Stanton interview. Here is the second part of that interview. I have to say, this one really is great. I've tried to make some changes to the audio. Sorry for the low volume on my end. Enjoy the SplineCast! I'm still trying to figure out how to get these up on Itunes. Look for the third part in a week.
-Andrew
Stanton Part 2
26 Comments:
By the way, If anyone wants to help me set up a XML feed or whatever you call it, I'd love to submit these podcast to Itunes. I just dont have the time to figure it out. I'd love some advice on how to do it or a good example file I can use.
-Andrew
12:20 AM
Great podcast. Thanks! :)
Here are some sites that may help you with adding it to iTunes.
Podcastomg and iTunes: Technical Specification
Adding your Podcast to iTunes
PodcastChapterTool
Uploading Your Podcast - This one looks fairly easy to follow
Hope that helps
-
Luxo Jr.
1:26 AM
Excellent Podcast!! I really enjoyed hearing Andrew Stanton's perspective on storytelling and movie creation. As a software programmer I can relate to the feeling of constantly putting out fires/problems on projects. It's nice to hear that this isn't isolated to just the software development field. Keep up the great work and if possible I would love to hear from other creators at Pixar as well (John Lasseter, Brad Bird).
6:35 AM
I don't like to drop a comment like "wow that's just great." but, this pordcast is just pure gold. Thanks.
8:13 AM
Keep the splinecasts coming. Nice informative Q&A's. You should put up your moms cookie recipe.
10:43 AM
hey andrew, I think it's totally awesome that you guys have got this thing going on, I just found it through the pixarblog. I am seconding the vote here for feeds, this is a thing which should be aggregated so that I can follow it easier.
(you might or might not remember me from csu summer arts - blond hair, dreadlocks, surly)
11:51 AM
Hi Andrew,
Thanks again for providing these podcasts. And thanks to Andrew Stanton for taking time out of his busy schedule to answer questions.
Are you seeking questions from listeners? If so, I'm curious to know:
How important is testing Pixar films with audiences and why? And, how many different audiences are involved with testing a film?
Thank you,
- Tom
1:52 PM
Great interview. I'd love to hear any interviews from the Pixar crew.
A couple of questions I would like to hear addressed by a Pixarian:
Pixar seems to shy away from casting A-list talent to do voice work. Why?
With Disney's recent purchase of Pixar, what influence will John Lasseter have on Disney live action?
And the million dollar question:
What's the future of 2D animation, and is Pixar going to be a part of it?
That's it. If you can get answers to these questions it would make a very sick little boy very happy...
or just me.
thanks,
--Brandon
4:00 PM
SOOO GOOD!!! THANK YOU!!
a
4:02 PM
I think iLife '06 makes submitting to iTunes pretty automatic using iWeb. iHaven't checked it out myself but I do believe the functionality is there. I'll poke around and let you know what I find.
Absolutley fantastic podcast. Great insights.
4:23 PM
Would it be possible to offer a mp3 version of the webcasts? We here at Rhythm and Hues can't seem to open the files on our work boxes.
9:36 AM
I'll try to put up a mp3 version of the podcast for those of you who cant play the file.
-Andrew
11:01 AM
Listened to this one at work yesterday. Love it, keep em coming!
11:32 AM
Hey Andrew, Really great stuff from Andrew Stanton! I am loving your splinecasts.
My suggestion for a future spline cast:
Talk to animators from Pixar(or elsewhere) that animated scenes that you Doctors feel are inspiring. But ask specifics about a certain scene. Maybe find out how they decided on certain acting choices, or where they got inspiration for that certain shot. Just find out what made them tick during that time of brilliance when they animated a shot that inspires others.(Hopefully it would be one that we all would know and recognize)
EX: Maybe ask Mr. Sweetland what was going through his mind when planning the "woody coming out of the box shot".
12:02 PM
This is so good. Thank you very much for taking the time to do this. Interviewer or interviewe, or however you say it. Theres something really special about this interviews, I dont know what it is, the nice atmosphere, i dont know. keep them comin, please.
How many hours a day does a director in Pixar sleep? How can they make it through such a long procces?
1:29 PM
This is really amazing of you to do Andrew. Andrew speaks so directly and candidly, its really wonderful to hear. I'll be posting about this one once I get my head together after listening to it. Awesome awesome awesome.
Thanks one million.
J
9:18 PM
good stuff once again.
>oVi
10:02 PM
hey andrew...
as u said,if u can put mp3 version it would be great for guys like me who has problems in playing this file.thnx
12:34 AM
And yet, another great edition. Who would have thought these amazing Pixar people were so likeable and down-to-earth. Cool! Thanks a million Andrew and the rest of the team. Having this invaluable information at the tips of our fingers is just...well...invaluable. Keep it up and thanks again! No, really, thanks!
-Chris Waltner
12:40 AM
It's those darn crayons!!! Thanks for putting these up Andrew. It definitely has provided some great insight and inspiration. I am definitely looking forward to the next episode. Now if I could only figure, which crayons to use.
1:27 AM
I put up a mp3 version for linux users. Right click on the link and save it. It plays with mplayer
hope it works...
-Andrew
10:16 AM
I don't usually comment on blogs and similar, but I felt compelled to say how helpful these podcasts have been for me working on a student project. Andrew Stanton has so many bits of good advice that have really helped me sort out my ideas. Keep up the good work!
Leo
2:34 PM
thanks a lot for putting up the mp3 version, i couldn't listen to the last one because of their format.
7:35 PM
Once again, great work man.
I see you took my comment to heart.
Now my only crit would be to turn up the volume of your own mic if possible.
other than that, it's perfect.
12:07 AM
Dr. Gordon
Well.. Awesome!!
I liked it all, but the best part was when Mr. Andrew Stanton says the hardest part is to keep excited. I believe this is a problem for all artists. It happens to me when I am planning out my animations. I imagine those poses in my head and go wild acting them, trying to make them better, more appealing. I feel extremely happy when I get what I want and cant stop smiling and making weird faces, triyng to mimic those poses I drew and analyze them. Then I get to the computer and start working pretty good because I am really inspired, I get the poses, I figure the explanations of those movements, etc....but inspiration, whith time, starts lowering , and I feel it, so before loosing it I go for more inspiration, I check what I did, the purpose, maybe seeing it some other way, my thumbnails, or I see animations, artpieces, or shots of movies that may inspire this particular shot. Every animator has his own tricks for inspiring, so I thought that could be a good next post for you interviews, seeing what inspires or excites animators or artist. Example like the house and mansion, with those details that we have to deal with...
Some friends, arquitects, when they get bored, they go play video games or see famous buildings and start distorting them to fit funny designs...
Thanks for the interview.
8:08 PM
GReat stuff! Stanton seems to say probably one of the largest truths about the creative process; there are no absolutes.
6:51 AM
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