Great Site for Reference...
Every now and again you find a site that just has alot of Gold. An animators job is to figure out how things move or behave and make them come alive. This site has ALOT of great footage. I love the web.
http://www.bbcmotiongallery.com
As soon as we are able to capture Hi Def footage, this will be an even better way to reference live action. With Hi-Def, you see everything! I was watching Discover HD, an awesome channel for animators. They had a great show called equator. Some of the footage of monkeys they showed was unlike anything I had ever seen. The details of the motion were so subtle. It excites me to see this stuff because I know I want to get that into my work. Which leads me to another question... As Hi-Def becomes the standard, does that mean that the animation we do will have to be more detailed? If you are working on Games, do you now have to put in more detail? I know this is true with textures and so forth, so why not animation? Anyway, its something to think about. In the end, it always has to feel right or just be a good performance, Hi or Lo Definition.
Please post any good reference sites you know of...
-Andrew
10 Comments:
Here is another great site.
http://creative.gettyimages.com
Great place for references, check it out.
11:00 PM
Hi all,
another site for reference
http://www.playingwithtime.org
11:57 PM
I know that our game studio has definitely been trying to push our animation farther as the polygon resolution gets higher, worlds become more believable, and the next generation game consoles become more powerful. Gamers these days are looking for a more immersive experience, with realistic environments to get lost in, and it will only detract from the experience to have crummy animation.
A consequence of this realization is that some game studios have turned to motion capture techniques, both to try to emulate that realism in human movement as well as try to alleviate the burden of creating thousands of animation assets for increasingly complex interactive systems.
But there will always be monsters and imaginary animals in games, so there must still be a use for animators somewhere!
Awesome links, by the way!
9:33 AM
What a great site! This one's on my favorites list!
1:12 PM
Oh.. here is another interesting site that could be good for a walk reference. You control the walk cycle.
http://www.biomotionlab.ca/Demos/BMLwalker.html
cheers
10:59 PM
reference sites I frequent:
http://www.dumpalink.com/index
http://www.boardsmag.com/screeningroom/
http://www.archive.org/index.php
http://labs.systemone.at/retrievr/
8:57 PM
human skeleton rag doll, with working joints, not that great but somthing.
http://www.2flashgames.com/f/f-220.htm
10:00 PM
This brings up a good point...film is a "higher def" than HD, so what resolution do you all (feature animation) render at? Aren't you technically animating at HD++? How do you balance animating on a smaller monitor with what details show up on the big screen?
8:58 PM
Pretty effective piece of writing, thanks for the post.
6:27 AM
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6:11 AM
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