Animators by day Animation teachers by night.

Monday, February 06, 2006

Great Site for Reference...



Every now and again you find a site that just has alot of Gold. An animators job is to figure out how things move or behave and make them come alive. This site has ALOT of great footage. I love the web.

http://www.bbcmotiongallery.com

As soon as we are able to capture Hi Def footage, this will be an even better way to reference live action. With Hi-Def, you see everything! I was watching Discover HD, an awesome channel for animators. They had a great show called equator. Some of the footage of monkeys they showed was unlike anything I had ever seen. The details of the motion were so subtle. It excites me to see this stuff because I know I want to get that into my work. Which leads me to another question... As Hi-Def becomes the standard, does that mean that the animation we do will have to be more detailed? If you are working on Games, do you now have to put in more detail? I know this is true with textures and so forth, so why not animation? Anyway, its something to think about. In the end, it always has to feel right or just be a good performance, Hi or Lo Definition.

Please post any good reference sites you know of...

-Andrew

10 Comments:

Blogger Rico said...

Here is another great site.
http://creative.gettyimages.com

Great place for references, check it out.

11:00 PM

 
Blogger Alaa Taleb said...

Hi all,
another site for reference
http://www.playingwithtime.org

11:57 PM

 
Blogger erica said...

I know that our game studio has definitely been trying to push our animation farther as the polygon resolution gets higher, worlds become more believable, and the next generation game consoles become more powerful. Gamers these days are looking for a more immersive experience, with realistic environments to get lost in, and it will only detract from the experience to have crummy animation.

A consequence of this realization is that some game studios have turned to motion capture techniques, both to try to emulate that realism in human movement as well as try to alleviate the burden of creating thousands of animation assets for increasingly complex interactive systems.

But there will always be monsters and imaginary animals in games, so there must still be a use for animators somewhere!

Awesome links, by the way!

9:33 AM

 
Blogger Martin Wittig said...

What a great site! This one's on my favorites list!

1:12 PM

 
Blogger Rico said...

Oh.. here is another interesting site that could be good for a walk reference. You control the walk cycle.

http://www.biomotionlab.ca/Demos/BMLwalker.html

cheers

10:59 PM

 
Blogger Ali said...

reference sites I frequent:

http://www.dumpalink.com/index

http://www.boardsmag.com/screeningroom/

http://www.archive.org/index.php

http://labs.systemone.at/retrievr/

8:57 PM

 
Anonymous Anonymous said...

human skeleton rag doll, with working joints, not that great but somthing.

http://www.2flashgames.com/f/f-220.htm

10:00 PM

 
Blogger deterBrown said...

This brings up a good point...film is a "higher def" than HD, so what resolution do you all (feature animation) render at? Aren't you technically animating at HD++? How do you balance animating on a smaller monitor with what details show up on the big screen?

8:58 PM

 
Anonymous sex shop said...

Pretty effective piece of writing, thanks for the post.

6:27 AM

 
Blogger meldaresearch said...

We understand that a Best Essay Writing Service is an important piece of writing. So, don't take the risk of presenting a paper that you are not sure will earn you grades. Take advantage of our Custom Essay Writing Service expertise. This is a chance to climb higher on the grading criteria.

6:11 AM

 

Post a Comment

<< Home